Interactive Environments using Virtual Reality

Short Course / 5 days

Course Information
Learning Outcomes
Course Schedule
Lesson Plan
Trainer Profile
Entry Requirements
Course Fees

Course Information

The application of Augmented Reality is limitless, and its value is fast gaining recognition in industries from gaming and business to education, thus bringing its myriad possibilities to a much broader audience. As augmented technology becomes more sophisticated, the demand in AR will see a definite increase.

This course has been jointly-developed with MAGES: Institute of Excellence, a private education institution that provides high quality tertiary level coaching in the Media, Animation and Gaming Industries.


About Partner

MAGES Institute of Excellence is a private education institution providing high quality tertiary level coaching in the rapidly developing Media, Animation and Gaming Industries. Keen expertise from lecturers who are industry professionals provides students the niche skill-sets required for success within the highly competitive creative technology industries. For more info, visit

Learning Outcomes

Understand the history of Immersive Reality AR/VR/MR, and learn how to identify fundamental building blocks of VR applications. Develop a professional specification document to summarize client requirements for an VR project and learn how to produce a working prototype VR app.


Course Date: TBC
Application Period: TBC

Duration: 5 Days, 9am to 5pm, 9am to 6pm (last day)
Venue: 2 Orchard Link, SCAPE #05-08 (Nearest MRT: Somerset)

Ngee Ann Polytechnic reserves the right to reschedule / cancel any programme, modify the fees and amend information without prior notice.

Lesson Plan

This course consists of 1 modules:

Course Outline
  • Immersive Reality, Principles of Virtual Reality (VR), VR and Game engine
  • Design and implementation of an immersive user experience
  • Design and implementation of a VR user experience
  • Common interaction Techniques, Locomotion techniques
  • Working with levels in immersive user experiences
  • Develop effects and sounds for immersive user experiences
  • Common interfaces for VR
  • Interaction Design Process
  • Performance of interaction techniques
  • Project Work

Trainer's Profile

Melvin Tan

Melvin Tan has been working in the interactive media industry for more than 20 years, with 18 years in the education sector. Melvin is currently the deputy course chair, overseeing 2 Diplomas and a team of lecturers to deliver design, interactive, games and immersive courses. With his passion in teaching, he guided many students to successfully deliver interactive media related projects. He is the expert/judge for World Skills Competition (Web Technologies) and also coached students to winning at National & International levels. Melvin received the Academic Teaching Award twice in his academic career. Prior to joining the education sector, Melvin had worked for companies such as Creative Technology, Development Bank of Singapore, and Dresdner Management Consulting, in the area of Software development, Web and Interactive Media technologies.


In-class assessments.

Certificate of Performance will be awarded to participants who achieve at least 75% attendance and pass assessments.

Entry Requirements

Applicants with any of the following qualifications are invited to apply for the course:
  • Applicants should have basic Design skills – e.g. Photoshop or Gimp or Similar Software
  • Applicants should have basic programming skills – e.g. Python or any similar software

Course Fees

Course fee is payable upon acceptance. It is inclusive of 7% GST and subject to review.
For enhanced training support, enter SME in the promo code during course application.

Applicants / Eligibility Fees
Full Course Fee$2996.00
Singaporeans and Permanent Residents$898.80
Singaporeans qualified for SkillsFuture Mid-Career Enhanced Subsidy$338.80
Singaporeans and Permanent Residents qualified for Enhanced Training Support for SMEs$338.80